Tianyi Luo

and now there's a typo saying Tianui under #3... well it's just a typo, so I'll fix it on my end for now, and the fix will get included whenever I update the card next time
Hello, could you please tell me which author created the Japanese version of Luo Tianyi's clothing?
There was a problem, first of all, the hair of each set of clothing lost its color and turned into a glowing white, and the socks in the Japanese model had a problem with model penetration
I made the V4 Japanese outfit by myself from whatever most similar assets I could find within BetterRepack and applying custom textures and overlays to them. That's why it's far from accurate, and also unfortunately, because of Koikatu's weird anatomy which doesn't even obey basic geometry, it makes accessories not behave with poses. I still included the outfit because it would be a waste to just throw it away, and there's still some limited use from it (you could just remove misbehaving accessories, or tediously position each one manually for each scene with KKPE Advanced mode).
As for hair and socks, it must be different versions of KKUTS shaders, although I wonder if yours are outdated or mine. I'll try running an update with KKManager to see if it makes the issue appear on my end. In the meanwhile here's what you can do: open Material Editor for hair and for each hair material change EmissionColor from white to black (setting it to white is my mistake that I keep copying over because I don't see it as it doesn't do anything on my end, but if you have a newer version of shaders it might have fixed the emission to actually work) and then the hair will glow white,). For socks I don't know why it's happening on your end and not on mine, but you can try to open MaterialEditor and look for TessExtrusionAmount, try increasing it by little bits until skin stops clipping, socks will probably end up clipping through shoes, so then you use MaterialEditor for shoes and inctease its TessExtrusionAmount too.
@conpetio I ran an update on my end, but it didn't change anything about the KKUTS shaders and there are still no issues on my end. I tried fixing emissive hair and uploaded a new version of the card, but I don't know what I can do with socks on my end. On your end, if you're using an old version, try updating. Alternatively, the problem might be that you're using an alpha/beta version of KKUTS shaders newer than what is included in BetterRepack, in which case I suggest you manually adjust the TessExtrusionAmount parameter as I mentioned above. I'm hesitant to use the alpha/beta version of KKUTS on my end, as while that might let me solve the issue for you (if that is indeed the source of the issue), I don't want to cause issues for everyone else who uses the version from BetterRepack.
@conpeito not conpetio, although I have little hope @ does anything here anyway, but might as well try
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