Tail Rails

https://www.youtube.com/watch?v=9a9S8DyNOC4
I think there's an issue with the ears, they don't look like the ones on the cardface. : (
Hi @panon. I've tested the ears and they show up with no issues. Make sure when you open the card for the first time say yes to extract all of the files to the override folder and get the latest ppx mods (especially the hair packs (hexahp, hexaoc, dolls - https://www.mediafire.com/folder/vwrmdohus4vhh/Mods and tot hairpack - https://www.patreon.com/posts/tot-hair-pack-v9-72832384 iirc) hope things work out for you, Big hugs!
So the issue on my end seems to be the 'ears' asset is named the same as the ears for https://db.bepis.moe/aa2/view/57826 , so those ears end up showing up instead. I had the same issue with 'Sweet kiss' from ima. To fix it to the best ability without deleting the ears for Sakura, I just switched out the ear asset Tail Rail and Sweet Kiss are using with Quick Afternoons.
She's super cute btw! Cheers!
Hi @panon, glad that it worked out for you! That's strange because all of the umamusume cards that i downloaded work fine on my end. I didn't need to delete or change anything for other cards to work. The slot that i used for the ear override was the hair extension slot 122, flip 1 (this slot is included on the hexahp_v35.ppx) Did an archive override (AS00_23_122_01.xx -> meshes\hair\UmaMusume\Ears.xx) and that was it and no other cards where affected. The Ears.xx file that Sakura and Tail Rails have should work fine in different hair slots as long as the archive override rules are correct for each case independently. No need to change name, delete or switch the Ears.xx file unless it is faulty (didnt occur on my end). Changing the Ears.xx to QuickAfternoon.xx should work fine too. Thank you for your support! Glad that you are still alive! Big hugs!
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