Ellen Joe

Good Job!
Is there a way to express the shark tail with a low polygon?
I would have to look into working with the low poly models, haven't really done much with them outside of a texture and a few redirects/utilizing existing overrides.
fat shark tail...
Thank you for your comment!
Try this version out, wasn't sure how to optimize so I simply created overrides for each of her outfits: https://mega.nz/file/HwRRmDxK#kdBMWkhCn_gXX3u9c2GtrD9re96j2gBHtcj8QnfKows
Now I can see her shark tail in the low poly models. Thank you!
I want to make the low poly model in the future. Can you tell me what program you used?
At the bare minimum some kind of 3d modeling software (such as Metasequia or Blender, Metaseq is much simpler) and S3BUtility for actually importing the files into an override the game can read. This guide would be a good starting point: https://docs.google.com/spreadsheets/d/1sGKYEeAY-_wGutYmEzb0H8epOnMnP-xoHtgL0DR1_KY/edit?gid=0#gid=0
Thank you for your kind comment. I will learn the guide well and create a good card. I will look forward to your next masterpiece. Have a good day.
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